"Phrases"
{
	"Announcement_Message"
	{
		"#format"			"{1:c},{2:c}"
		"en"				"This server is running a dice mod. Type: {1}!rtd{2} in chat."
	}
	"Server_Disable_Message"
	{
		"en"				"Too many commands have been disabled. Remove some commands from the cvar: sm_rtd_disable."
	}
	"Player_Alive"
	{
		"en"				"You must be alive to roll the dice."
	}
	"Player_Wait"
	{
		"#format"			"{1:c},{2:i},{3:c}"
		"en"				"You must wait {1}{2}{3} second(s)."
	}
	"Player_Occupied_Mode1"
	{
		"#format"			"{1:c},{2:N},{3:c}"
		"en"				"{1}{2}{3} is using roll the dice."
	}
	"Player_Occupied_Mode2"
	{
		"en"				"Too many players on your team are using roll the dice."	
	}
	"Disable_Overload"
	{
		"en"				"There are no rtd commands for your class."
	}
	"Player_Already"
	{
		"en"				"You're already rolling the dice!"
	}
	"Disabled"
	{
		"en"				"Roll the dice is currently disabled on this server."
	}
	"Server_Loaded"
	{
		"#format"			"{1:s}"
		"en"				"Version: {1} loaded."
	}
	"Godmode_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won {4}godmode{5} for {6}{7}{8} seconds."
	}
	"Toxic_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won {4}toxic{5} for {6}{7}{8} seconds."
	}
	"Good_Health_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c}"
		"en"				"{1}{2}{3} rolled and won buffed {4}health{5}!"
	}
	"Speed_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won {4}speed{5} for {6}{7}{8} seconds."
	}
	"Noclip_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won {4}noclip{5} for {6}{7}{8} seconds."
	}
	"Gravity_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won {4}low gravity{5} for {6}{7}{8} seconds."
	}
	"Uber_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won {4}ber Charge{5} for {6}{7}{8} seconds."
	}
	"Invis_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won {4}invisibility{5} for {6}{7}{8} seconds."
	}
	"Instantkill_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won {4}instant kills{5} for {6}{7}{8} seconds."
	}
	"Cloak_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won {4}cloak{5} for {6}{7}{8} seconds."
	}
	"Crits_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won {4}crits{5} for {6}{7}{8} seconds."
	}
	"Explode_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c}"
		"en"				"{1}{2}{3} rolled and {4}EXPLODED{5}."
	}
	"Snail_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and won a {4}snail's pace{5} for {6}{7}{8} seconds."
	}
	"Freeze_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and was {4}frozen{5} for {6}{7}{8} seconds."
	}
	"Timebomb_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c}"
		"en"				"{1}{2}{3} rolled and became a {4}timebomb{5}."
	}
	"Ignite_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c}"
		"en"				"{1}{2}{3} rolled and was {4}ignited{5}."
	}
	"Bad_Health_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c}"
		"en"				"{1}{2}{3} rolled and lost all his {4}health{5}."
	}
	"Drug_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and was {4}drugged{5} for {6}{7}{8} seconds."
	}
	"Blind_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and was {4}blinded{5} for {6}{7}{8} seconds."
	}
	"Weapons_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c}"
		"en"				"{1}{2}{3} rolled and was stripped of {4}weapons{5}."
	}
	"Beacon_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and was {4}beaconed{5} for {6}{7}{8} seconds."
	}
	"Taunt_Start"
	{
		"#format"			"{1:c},{2:N},{3:c},{4:c},{5:c},{6:c},{7:d},{8:c}"
		"en"				"{1}{2}{3} rolled and was forced to {4}taunt{5} for {6}{7}{8} seconds."
	}
	"Effect_Off"
	{
		"#format"			"{1:c},{2:N},{3:c}"
		"en"				"{1}{2}{3}'s effect has worn off."
	}
	"Toxic_Notify"
	{
		"#format"			"{1:N}"
		"en"				"You were killed by {1}'s toxicity."
	}
	"Player_Disconnect"
	{
		"en"				"Player disconnected during rtd."
	}
	"Player_Died"
	{
		"#format"			"{1:c},{2:N},{3:c}"
		"en"				"{1}{2}{3} died while using dice mod."
	}
	"Instantkill_Notify"
	{
		"#format"			"{1:c},{2:N},{3:c}"
		"en"				"You were killed instantly by {1}{2}{3}."
	}
}